We showcased a 3D system using drone data of Marina Bay Sands.
It reveals building interiors and personnel status.
Hotel: click a building → auto outline → floor split → identify
rooms, meetings, back areas → link to front desk → show status,
guest info, VIPs, occupancy. Filter by room type/floor/status.
Vacant rooms highlight. Chart click flashes room. Drill down:
building → floor → room. Oneclick mobile occupancy report.
Community/Military: autolink resident names and contacts.
3D dashboard: households, population, vacancy, floor distribution.
Analyze by type, ownership, status. Search by name/address →
highlight. Batch locate, browse. Vacancy heatmap. Chart click
flashes room. Drill down. One-click PDF/Excel. Works on tablet/phone.
Backend update → scene auto-sync. From data to queries to stats –
supports hotels, cities, emergencies, communities, military bases.
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Using drone oblique photography data of Marina Bay Sands,
with color filters and ray lens flare applied, the system captures
Singapore's urban light and shadow. Geometric rendering keeps
buildings sharp under dynamic lighting, supporting smart city
demonstrations, urban planning, and urban combat simulation.
Integrated with the full dynamic vehicle simulation system, key
parameters such as longitude, latitude, attitude, and speed are
rendered in real time. The system supports WASDQE control
and free switching between first-person, third-person,
and free perspectives, while a virtual
dashboard displays speed, heading, altitude, and more.
At Everest, volumetric light and glow precisely recreate
the sacredhalo of golden sunlight, simulating lens flare
from direct sunlightproviding realistic lighting for high
altitude geological simulation, digital tourism, as well as
battlefield environment construction and highcold
mountain reconnaissance. Allows for arbitrary parameter
adjustment to various advanced rendering effects such
as glow/flood/atmosphere/fog/volume clouds/volume
lighting/color filters/ray lensflare/horizontal environmental
occlusion/geometric subdivision.
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FUTURE 3DGIS automatically generates surreal underwater
and sky visual effects!
1.Global Visual Effects Lighting Simulation Rendering
System.
2.Global Underwater Seabed Transmission Simulation
Rendering System.
3.Global Dynamic Optical Water Surface and Sea Surface
Physical Simulation System.
4.Global Dynamic Water Surface Simulation Planning
and Generation System.
5.Global Integration: The generated water surfaces can be
superimposed and displayed with other terrain, models,
and situational data, ensuring coordinate uniformity and
visual fusion.)
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